If you’re curious about random events in games, you might want to check out this discussion between Johannes from Curious Expedition, Marco from Picaresque Studio and me where we discuss just that. The three of us are all developing travel-games with random events, so that topic fit quite well.
Inspired by a throwaway twitter comment, this improvised chat is just over an hour long and features a bunch of interesting points about the goals and design of these events. So if you’re into that sort of thing, check it out!
If you want to get to know Unity3d, this might be your chance.
My buddy Anjin Anhut (who made the Touch of Death graphics) and I have been wanting to do a little skill share. I will give Anjin an introduction to Unity3d while he will share his knowledge on Art Direction with me.
Now we’ve finally found time to get started with this. And since both of us are very open people we decided to go public with this. Our sessions will be streamed and recorded, for your convenience.
Introduction to Unity
We’ll be starting with my part first: An introduction to Unity3d. We’ll be on Google Hangouts on Air on February 1st 2014, at 2:00 PM, German time. We’re planning to run for about 4 hours, probably with some short breaks in between. Follow us on twitter (@mnerurkar or @anjinanhut) or check out the Sharkbomb Studios Google+ or YouTube page to join.
The whole session will be mostly covering the basics. I’ll try to help you get familiar with the engine. Anything from the interface to library management and export processes. We will probably also talk about some basic gameplay functionality like collisions, movement, which will provide an inroad into scripting. Since the session will be unscripted I can’t really give you a specific rundown yet. I still hope to see you there!