If you’re curious about random events in games, you might want to check out this discussion between Johannes from Curious Expedition, Marco from Picaresque Studio and me where we discuss just that. The three of us are all developing travel-games with random events, so that topic fit quite well.
Inspired by a throwaway twitter comment, this improvised chat is just over an hour long and features a bunch of interesting points about the goals and design of these events. So if you’re into that sort of thing, check it out!
This Saturday, September 27th the stupendous Anjin Anhut and I will stream another crash course. This time it’s three hours of art direction for video games. You will be able to watch it live on the Sharkbombs Google+ Page.
This course is intended for small developers, indie developers, students, freelancers and hobbyists who would like to learn more about how to create cohesive and appealing visuals and how to make them work within production requirements and technical limitations. This course provides methods and practices to find and define your artistic vision and to execute that vision alone or in teams.
We will cover research, working with references, establishing of visual language and style, style guide creation and art review.
All tipps and tricks work for a wide range of styles and many practices apply not only to video games but to comics and animation as well.
When you are joining live, you can ask questions or comment on what you see via the chat. The stream will be in an interview/lecture format in which I will hold the lecture and provide the content, while Martin will be in the role of student. We hope this conversation style format will create a helpful pacing and allow for a fun but also comprehensive course.
2pm German time. Here’s a handy widget to help you figure out your local time:
If you want to get to know Unity3d, this might be your chance.
My buddy Anjin Anhut (who made the Touch of Death graphics) and I have been wanting to do a little skill share. I will give Anjin an introduction to Unity3d while he will share his knowledge on Art Direction with me.
Now we’ve finally found time to get started with this. And since both of us are very open people we decided to go public with this. Our sessions will be streamed and recorded, for your convenience.
The whole session will be mostly covering the basics. I’ll try to help you get familiar with the engine. Anything from the interface to library management and export processes. We will probably also talk about some basic gameplay functionality like collisions, movement, which will provide an inroad into scripting. Since the session will be unscripted I can’t really give you a specific rundown yet. I still hope to see you there!