Realistic Warfare
A free multiplayer FPS based on the Quake 3 engine
You can fight on the side of the Navy SEALs or you can join forces with the tangos: terrorists, foreign forces or guerillas.
- Heaps of real-life weapons with customizable accessories and fire modes
- Customizable faces with skins and headgear
- The TASS skill system to allow you to adapt to your style of play
- A custom radio-command system for quick communication
NS:CO was originally developed by Team Mirage in the early 2000s as a total conversion for Quake 3: Arena. The mod is now available in its Gold edition as a free, standalone download with its assets and source code released under the GPL license.
Downloads
Credits
The original credits of the game's development through Team Mirage.
Project Leads
Benjamin BenB Bauer
Project Lead, Level Design and Game Design
Manfred Defcon-X Nerurkar
Project Lead and Code
Martin Democritus Nerurkar
Project Lead, Game Design and Art
Level Design
- Benjamin BenB Bauer
- Andreas Schakal Schult
- Marcus ogun Johnsson
Code
- Manfred Defcon-X Nerurkar
- Michael Blutengel Sauer
- Richard Gate Hostens
Game Design
- Benjamin BenB Bauer
- Ken N'kEnNy Mikkelsen
- Martin Democritus Nerurkar
Art
- Chris PrED Rhodes
- Chris Rattler Tkach
- David Helldogg Lam
- Dean TriDane Blackborough
- Gregor Scrutch Kopka
- Ian VorpalDoom Richards
- Kravit
- LopLy
- Martin Democritus Nerurkar
- Phillipp Cyte von Preuschen
- real_man
Additional Support
- Beren Baumgartner - Trailer
- gtk - NSVE/stat development
- jhwh - server administration
- Konrad - server administration
- Prof. Dr. YoMan - Tester management
- talonlzr - server administration
Audio
- Christian Xian Ankow
- Zachary Quarles
- hoak
- MattMre
- Zingerman
Special Thanks
- Graphtallica - Textures
- Golgotha - Textures
- TheMonk - Textures
- Badmeat - Textures
- Ydnar - Textures
- PeaceMaker - Support
- Razor - Support
- [AD]Krazy - Support
- [SsS]Midway - Support
- Q3F crew - atmospheric base code
- id software - Q3: Arena
- Indigo Rose Corp - Setup Factory 6.0
Testers
- b(.)(.)b
- Cheech
- Dan
- DSC
- EternalDamned
- Gate
- gizzlon
- GLOD!
- gtk
- hagenisse
- killinginthename
- Madmic
- Mister Oizo
- StrAgZ
- Tha_slughy
- Trasher
- Thrymm
- Viru5
- Wetatron
- wuh
History
Here you can find a brief summary and overview over the development history of NS:CO. From the ideas that led to its inception, through its development and release as a total conversion all the way to the current standalone release.
Navy Fortress
1998 - 1999
The predecessor project to NS:CO built on the Quake 2 negine. Here the core of Team Mirage was founded with BenB joining the two Nerurkar brothers. The game was inspired by the the Navy Seals mod for Q2 and other semi-realistic games like Action Quake.
Quake 3 Mod Development
2000 - 2002
With Quake 3 released the team wanted to work on something bigger, and so Navy Seals: Covert Operations was born. A concerted development effort began with many other hobbyist joining Team Mirage. Alongside school development took much longer than expected.
Mod Release
March 9th 2002
The total conversion was highly anticipated. Even though the initial release was a little rocky, lots of players joined in and a stable and active community quickly formed.
Continued Development
2002 - 2005
Many more updates followed and the game was consistently improved and expanded. Since everyone involved was a hobbyist development was still slow until in 2005 the project was ended. The core team was planning to move to a different mod based on a more up to date engine.
Standalone Gold Effort
2007
After the Quake 3 engine source code was released in 2005 under the GPL license, a standalone release of NS:CO was possible. In 2007 Democritus started an attempt to release a definitive "gold" edition with an overhauled UI. Unfortunately this effort never reached its goals.
Gold Revival
2022
In a surge of nostalgia, Democritus put together another effort to release NS:CO gold. The progress in the other open source Quake 3 engine based projects since 2007 was helpful here and after a lot of cleanup a definitive version was made available.