Crownbreakers Press Kit

Game Infos

Genre
Single-player roguelike card tactics

Platforms
Win (more coming)

Release Date
In development

Regular Price
TBA

Developer
Sharkbomb Studios

Contact Email
Click to show

Short Description

Insatiable, hyper-charged capitalism has the magical city in a chokehold. Crash into the tyrants' districts and build your deck as you push forward. Use your heroes and your cards to fight back against criminal syndicates and demonic billionaires in this turn-based card-game brawler.

Quotes

None yet...

Full Description

Crownbreakers is a fast-paced card game that combines turn-based tactics with deck-building mechanics in one snappy package.

Step into a world of magic and office jobs. Here modern technology and magic coexist: People commute to work and buy their drinks at the franchise coffee shop on the corner while spirits bring technology alive and floating islands drift on invisible currents across the sky.

The truly dedicated can strengthen their soul and channel this magic to master mighty supernatural abilities. Unfortunately the rich and powerful know how to buy who they can and crush the rest. Wringing souls from the downtrodden, they hyper-charge their stranglehold on the city. All in the name of profit.

But you're no longer part of their game. Crash into the tyrant's districts and build your deck as you rush deeper. Confront corrupt officials, powerful criminals and demonic billionaires. Take from them what you can to share with the city, crank up the mayhem and grow powerful enough to break them.

Key Features

  • Single-player card game
  • A stunning world of modern meets fantasy
  • Push and move obstacles and enemies to control the battlefield
  • Build up Momentum to advance deeper into enemy territory
  • Learn more about the world and its characters through reactive dialogues

Media

Video

Development Info

The Team

Crownbreakers is designed & developed by Martin Nerurkar under the label Sharkbomb Studios. Development is only possible with the help of many talented people - too many to fully list here. Nevertheless, the I want to point out the following key contributors:

  • Martin Nerurkar
    Game, UI & narrative design, programming
  • Thai Ha
    Design, intern
  • JK Saavedra
    Additional writing, freelance
  • Jack Allen
    2d & 3d art, freelance
  • Zenden Ong
    2d art, freelance
  • Casey Parkhurst
    2d art, freelance
  • Filippo Beck Peccoz
    Sound effects, freelance
  • Christoph Jakob
    Sound effects, freelance
  • Mike Beaton
    Music, freelance

Development History

Martin started the initial work on the project in late 2022 after clawing his way out of his burnout. Combining an early promising core gameplay with a setting he's been working on created the spark that would become Crownbreakers. The game is inspired by his cultural heritage and the enthusiasm his own brain has for the crunchy puzzles of card games and turn-based tactics.

Work begain in the middle of 2023. First a concept phase made possible with some funds from the MFG Baden-Württemberg. After that the prototype phase was started, supported by the European Union. Currently a fully-featured prototype has been completed and the team is starting into production, again with support from the MFG Baden-Württemberg. A final release date is not known at this time.

Supported by

The development of Crownbreakers was made possible with the help of:

Links

Sharkbomb Studios Presskit
press.sharkbombs.com

Contact Email
Click to send

Social Media
Twitter: @sharkbombs
Instagram: sharkbombs
Facebook: sharkbombs
Discord: discord.gg/sharkbombs